![]() Scholars, critics, actors and fans have seen Jackson's version as a success, on its own terms, as an adaptation of Tolkien, and as going beyond Tolkien into a sort of modern folklore. They have however found the characters and the story greatly weakened by Jackson's emphasis on action and violence at the expense of psychological depth the loss of Tolkien's emphasis on free will and individual responsibility and the replacement of Frodo's inner journey by an American monomyth with Aragorn as the hero.Ĭommentators admired the simultaneous use of images, words, and music to convey emotion, evoking the appearance of Middle-earth, creating wonderfully believable creatures, and honouring Tolkien's Catholic vision with images that can work also for non-Christians. They have admired Jackson's ability to film the long and complex work at all the beauty of the cinematography, sets, and costumes the quality of the music and the epic scale of his version of Tolkien's story. Tolkien's 1954–1955 The Lord of the Rings, remarking that while both have been extremely successful commercially, the film version does not necessarily capture the intended meaning of the book. With DFHack you can reset their mood back to -1 (None) but I'm not sure if it'll keep doing this.Commentators have compared Peter Jackson's 2001–2003 The Lord of the Rings film trilogy with the book on which it was based, J. Thanks, and hope this helps!Įdit: Update! A month or so later the Dwarf went insane again. I'm not an expert, if you have a better solution please post below as I was not able to find one after doing some searching. Dwarf goes back to work like nothing happened. Select the strange mood dwarf and go back into (DFHack -> gui/launcher -> gui/gm-editor) and change the "mood: *" to "mood: -1 (None)". Now the strange mood is gone, but you still need to reset their resulting poor mood to completely snap them out of it.The Dwarf will go into a bad mood, sometimes it's fine, but sometimes it can be violent, so best to pause it again before they attack someone. There should be a blank job task showing, click the far right "X". Now exit out of DFHack and select the workshop that the strange mood dwarf had claimed. ![]() Select "job" and then select "current_job" and then change "job_type: 55 (StrangeMoodForge)" to "job_type: -1 (None)" Change "mood: 0 (Fey)" and "mood_copy: 0 (Fey)" to "mood: -1 (None)" and "mood_copy: -1 (None)".DFHack -> gui/launcher -> gui/gm-editor. ![]() Select the strange mood Dwarf so it shows their character screen.If that's the general understanding, I figured I should share my DFHack solution that after some tinkering ended up working. I was looking around trying to find out how to remove a strange mood from one of my Dwarfs with DFHack, but all that I could find was some people posting that it wasn't possible. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. ![]() Want to start playing? Read this sidebar!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |